Axe Throwing League

Join the Best League in Town

People that join our Axe Throwing League are probably the coolest people you’ll meet.

League play is once per week for 7 weeks with a playoff on week 8.  Each League night you’ll play in 4 matches and accumulate points all season.  The winner of our Winter League will go onto play the champs from each seasonal league for a spot in the World Axe Throwing League Championships!

Spring League Sign Up is NOW OPEN.

  • League days are Sunday and Tuesday at 7pm. Pick your preferred day. You can't change this day later. This will be your day for the entire season. If you don't pick we will assign you a set day.
  • Price: $125.00
    Individual participation in Spring 2019 Axe Throwing League
  • $0.00

2018 Winter League was EPIC!

2018 Winter League Championship is in the books.
After 8 weeks of competition Rob Schieber became Sunday League Champion and Mike Jancarole won the Tuesday League Championship.

Rob Scheiber 2019 Sunday League Champ WATL | Tribal Axe
Rob Scheiber 2019 Sunday League Champ
Mike Jancarole 2019 Tuesday League Champ WATL | Tribal Axe
Mike Jancarole 2019 Tuesday League Champ


Code of Conduct

The mission of The World Axe Throwing League is to promote competition throught sportmanship and fair play. Our leagues/events should be played in a sportsmanship-like manner. Although competition may become intense, we expect our participants to maintain a high degree of sportsmanship up to and after the final throw. As a participant in any WATL tournament or event, you must pledge to:

  • Respect the game, play fairly, and follow all rules and policies.
  • Accept & respect the decisions of WATL officials.
  • Demonstrate good sportsmanship before, during, and after games, won or lose.
  • Be responsible for the sportsmanship of teammates and assist in maintaining a respecful environment for all participants.
  • Be courteous to opposing players, teams, officials, spectators, monitors, or facilitators and treat all players and WATL officials with respect.
  • Help to maintain and keep all equipment and conditions at the facility in good condition.
  • Refrain from the use of abusive language or profanity. (Including but not limited to: contemptuous, discriminatory or denigratory words or actions concerning race, colour, language, religion, gender, or sexual orientation
  • Obey all facility rules, while respecting all equipment, common areas, playing areas, parking areas, and surrounding neighborhoods.
  • Not engage in any behavior which would endanger the health, safety, or well being of any player, official staff member, or spectator.
  • Not engage in verbal, written, or physical threats or abuse aimed at any participant, official, staff member, or spectator.
  • Not initiate a fight, scuffle, or exchange with any individual (including but not limited to: pushing, shoving, punching, kicking, verbal threats or harassment).
  • Not use alcoholic beverages at any location unless permitted by the facility/venue.
  • Not allow, use or encourage illegal drugs at any location.
  • Wear/use all required and issued equipment and/or uniforms.

Gameplay Rules

  • Each league night allows every participant 4 matches.
  • Each match is played against different opponents, selected at random and consists of the following:
    • 10 throws per match.
    • In each match, players will take 5 throws then switch sides.
      • This ensures fair play when there’s varying density in wood.
    • The winner of the match will be the person with the most points after 10 throws.
    • In the event of a tie after 10 throws, there will be sudden death:
      • The players will throw again (11th time) and the winner will be the person that scores the higher points during that throw.
      • If both players tie again, they must continue with sudden death throws until there is a winner.
      • Points are not counted or tallied during sudden death.
  • The match points and win/loss then be recorded and uploaded to the leaderboards.
  • After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.
Axe Throwing | Virginia Beach



  • The black line awards points associated with the ring.
  • 6 points for the bullseye.
  • 4 points for the 2nd ring.
  • 3 points for the 3rd ring.
  • 2 points for the 4th ring.
  • 1 point for the 5th ring.
  • 10 points for the blue balls, also known as the kill shot.
    • The kill shot is only available on the tenth and final throw of the match.
      • Otherwise the blue balls are worth 1 point (the value of the ring they are in).
      • During the final throw of the match, the coach will provide a countdown starting from 3 (3,2,1), to indicate when the axes are to be thrown.
        • On this final throw, axes MUST be thrown at the same time. If an axe hits the target before the second player’s axe leaves their hands, the late thrower will be given 0 points.
Axe Throwing | Target | Virginia Beach
Axe Head Scoring | WATL | Tribal Axe

Killshot Throw

    1. The killshot is active for the 10th and final throw of the match only. Otherwise it will be treated as if the killshot is not there.
      1. On this final throw of the match, the thrower with the majority points in the current match must throw first.
    2. In the event of a tie leading up to the 10th throw, player on the left target will throw first.
      1. To determine who will throw on the left or right target, the presiding official, in the presence of both throwers, shall toss a coin at the center of the lane. Prior to the official’s toss, the call of “heads” or “tails” must be made by thrower picked by the presiding official. Unless the winner of the toss defers their choice to the second half, the winning thrower must choose one of two privileges, and the loser is given the other. The two privileges are:
        1. Start your throw on the left target
        2. Start your throw on the right target
      2. The designation of heads and tails must be made clear by the presiding official and confirmed by both throwers before the coin is tossed.

Sudden Death


    1. In the event of a tie after 10 throws in a single match, the match enters into sudden death.
    2. The Killshot is activated during all sudden death throws.
    3. Players will switch lanes and throw. This will happen for every Sudden Death Throw.
    4. The player in the left target will always throw first.
    5. Final Throws
      1. If after 5 consecutive sudden death throws a winner has not been determined, all subsequent throws must be for the killshot only until a winner is determined
        1. Only the killshot is activated during the 6th and subsequent throws.
          1. This means that no rings or the bullseye on the target are activated


  • Touching the Line: If the axe is in 2 rings simultaneously, then the player is awarded the points for the higher valued ring.
    • As long as the axe is touching the higher value ring, the higher amount of points is awarded.
  • Stick and Stay Policy: the axe must remain in the target for the throw to count.
    • If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.
  • No Delays in Throws: Players may not “delay” in throwing the axe in hopes that opponent’s axe may fall out of the target or use delays for strategic advantage.
  • Oddball Throws: on the rare occasion that the axe sticks to the target with the back of the blade, the shaft of the axe or any other part of the axe, the throw still counts and points awarded accordingly.
Axe Throwing | Axe Target | Virginia Beach


Late Players and/or Early Departures

  • Players are allowed to arrive up to 1 hour late, after official league start time.
  • Players are allowed to leave up to 1 hour early, prior to the end of the scheduled official league time.
  • If a player arrives late, after the 1 hour official start time or leaves earlier than the 1 hour league completion time:
    • The player that was scheduled to go against him will be granted an automatic win, but will perform 10 throws and have their points recorded.
    • The late player will automatically receive a loss and a zero for all throws.
  • Exceptions are allowed with consent of opposing players affected that day and approval from referee.


  • Players are allowed to miss up to 2 days of regulation play during the season and make up their matches and throws in subsequent weeks:
    • Players must make up any missed matches by week 7, otherwise, a loss will be attributed to their absence with a score of 0.
    • No missed matches and throws are to be performed during week 8 (playoffs) – the seven week mark is the cut off.
  • In order to miss a regulation league night, players are required to give a minimum 1 day notice to the referee of their absence.

Playoff Exception

  • Players are required to arrive to the playoffs at the start of regulation play.
  • If a player is not present when their match begins, a 10 minute grace period will be offered.
    • If the player does not show up, they will forfeit their match and the player that is present will be awarded the win.
    • If the player arrives during their grace period, but is late for their next match, they will be immediately disqualified.

Regular Season

  • The entire season lasts 8 weeks including playoffs.
  • There are 7 weeks where players can work on their season total allowing for 280 throws that officially contribute to each player’s season standings.


  • The top 16 of players with the most points will make it to the final week of playoffs where a champion is crowned. In the event of a tie at the end of the season, the amount of match wins will determine the standings for playoffs.
  • Initial tournament match-ups will be determined as follows:
    • The player with the highest score will throw against the player with the lowest score. The second highest scorer from the regular season is matched against the second lowest scorer of qualifying players and so on so that the two players with the median scores are matched up.
  • The tournament follows a single elimination structure for each round except final round.
    • The winner of each match consisting of 10 throws, except in case of tie-breakers, advances to the next round.
  • The final round between the two potential league champions will be at most 50 throws. Each player will throw 5 times on their respective target before switching to the other target.
    • The Winner: will be the person who wins 3 out of the 5 matches.

World Championship

  • The World Axe Throwing League Championships are held once a year during the winter season in late November, early December
    • The champions and runner up from all locations, globally, are invited to the WATL Championship
  • We will announce the seasonal WATL Champion at the end of each season.
    • The WATL Champion will be crowned from one of the regional champions.
      • It will be the individual with the most points during the regular season.